As someone who used daggers one handed two handed and dual wield i habe to say they are Kind of Bad in elden ring. One dagger has Bad damage and Bad reach.Yes they are fast, but curved swords and rapiers are two. Powerstanced daggers can lock you into animation on the first l1 Damage wise, I've been testing the not old wolf curved sword vs dual wielding two eagle swords, and while the eagle swords are faster and safer (I can hit and get out easier because of speed) the curved sword does more damage and can stagger easier than the swords. #8. goldenblur Mar 1, 2022 @ 9:43am. How duel wield? Dual wielding is just equipping two weapons--one in each hand. You will automatically use a powerstance attack (attacking with both weapons together) when you are dual wielding two weapons of the same type (straight swords, hammers, etc.) by pressing L1/LT. Go try it out with two weapons of the same type and you'll see, they will swing together Advice on dual wielding vs two handed weaponery. Hi. I'm running an astrologer build and I'm around level 50. I'm running a meteorite staff in my left hand and a moonveil sword in my right hand. I can only access the weapon art on moonveil when I drink a flask that boosts my STR because it's still too low to use the weapon art in one handed mode. Dual Staff Wield. You can try Night Comet while duel-wielding Staff of Loss x 2 (80 ints) or Ancient Death Rancor while duel-wielding prince of death staff x 2 (80 int & 80 faith). It may be better to stop at 80 int and 60 faith. To get the best damage per second, Duel Wielding Staff is to use the staff called Prince of Death in the left hand Ornamental straight swords are beast af. They are innately dual wield, so when you two-hand the weapon you pull out a second sword and you only need to have one sword equipped. They also have a unique buff ability that scales with faith that gives you access to unique R2 attacks when buffed. They are great weapons for a dex/faith build. Dual Wield gives 3 attacks at 1d8 + mods. GWM gives 2 attacks at 1d12 (or 2d6) plus mods, plus GWM which is hard to quantify but easily worth a few points of damage per hit on average. Polearm gives 2 attacks at 1d10, 1 attack at 1d4. It also gives the extra reach and opportunity attacks. It seems that unless you also factor in an extra Thief In most cases, you’d be right: Elden Ring has a bias towards dual wielding as a main form of damage. In many cases, two weapons is literally twice the damage of a single weapon — in fact, they’ve had to buff and rebuff single weapon styles since release because of how much they overestimated single weapon styles. Dual wield is good for hit and roll, and for activating bleed and poison ailments. Two-handing a heavy weapon is good for performing heavy attacks that stagger enemies. Two-handing a weapon can also reduce the amount of stats required to wield a heavier weapon. Players must explore and fight their way through the vast open-world to unite all the shards, restore the Elden Ring, and become Elden Lord. Elden Ring was directed by Hidetaka Miyazaki and made in collaboration with George R. R. Martin. It was developed by FromSoft and published by Bandai Namco. 2.3M. 5K. YLXM6.